

This blood isn't the same as the blood spewed by alien opponents. When humans are shot, they will bleed a strange dark yellow blood.

However, with the variables "violence_agibs", "violence_ablood", "violence_hblood", and "violence_hgibs" set to 1, a unique version of gibs and blood can be enabled. In a default installation, the "low violence" mode is enabled, disabling all gibs and blood.

Likely to be a difference with Steam releases, but unsure if this comes down due to the maps themselves being different, something done in-engine or the WAD texture itself. Specifically: I've seen German versions that have blood decals already placed in the maps present, and ones that have it missing. by shooting specific lights in a certain order, or performing some other secret action.ĭiscuss ideas and findings on the talk page.
#Half life source high def pack mod#
Some map edits (or AMX Mod plugins) provide a way to open this door and enter the room - e.g. No one I told this believed it, by the way. The solution was to disable access to the room rather than deleting the room. It existed right up till the last minute before the map was released, and so when the decision to remove it was made, only a very minor change to the level was permitted. Pratt: Ok, once and for all, the “blue room” in crossfire - why is it there, and is there really any way in?ĭario: I could fill an encyclopedia with the number of emails I was sent about this blue room! There's actually no way in there. Inside the room is a spiral ramp leading to a crossbow, crossbow ammunition, HEV suit batteries and health kits.ĭario Casali provides an explanation for the "Blue Room" in an interview with Planet Half-life from 2004. It is visible in-game by setting off explosions around it (the scorch mark decals do not cross over from the wall to the door) or when using render commands like r_drawflat, gl_wireframe, etc. On Twitter, the team previews the remaster and shows how atmospheric the game world looks with improved lighting.In the room with the Longjump module and HEV charger, there is an unopenable door blocking a passage to a secret room. In addition, the team hopes to improve all levels in terms of lighting and details. The project’s roadmap states that they wish to rework graphical assets and textures, partly manually and partly via AI upscaling, to get more details and sharpness out of Valve’s game world. This is precisely where the mod team wants to start with a future graphics remaster. Especially the textures and lighting leave a lot to be desired by today’s standards. It’s clear that it doesn’t offer as much graphically as it did back then. The original was released almost 19 years ago.
#Half life source high def pack upgrade#
HL2 VR: Preview of upcoming graphics upgrade I have to agree with my MIXED colleague Max: Half-Life 2 is the better game in VR. Immersing myself in the virtual environments I remember from my youth is a spine-tingling experience. I also grabbed the crowbar last week and was impressed with how much attention to detail the development team put into bringing the first-person shooter into virtual reality and how smoothly the game runs on my PC. The long-awaited VR mod for Half-Life 2 has been well received by VR fans: After just a few days, the game has already received nearly 1,500 positive reviews on Steam.
